Decrypto : communicate safely
(Physical Object)

Book Cover
Average Rating
Contributors
Dagenais-Lespérance, Thomas, game designer.
Sanchez, Manuel, illustrator.
Fulchiron, Fabien, illustrator.
Legault, Matthew, translator.
Iello (Firm), production company.
Published
[Las Vegas] : Iello, [2017].
Appears on list
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Copies

LocationCall NumberStatus
Itasca Community Library - Special Collection AGAME DECOn Shelf
Prairie Trails Public Library District - Ask StaffLOT GAME DECRYPTOAsk staff
St. Charles Public Library District - Adult Board GamesBOARD GAMEChecked out

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More Details

Published
[Las Vegas] : Iello, [2017].
Format
Physical Object
Physical Desc
1 game (2 screens, 110 keyword cards, 48 code cards, 8 tokens, 1 sand timer) : cardboard, plastic, color ; in box, 23 x 16 x 6 cm
Language
English
UPC
807658000723

Notes

General Note
Title from container.
General Note
Duration: approximately 30 minutes.
General Note
For 3-8 players.
Description
"Communicate safely! Join the greatest Encryptor team in the world! Your mission: transmit secret codes to your teammates without letting the opposing team intercept them." --,From container.
Description
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammeates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure. Starting in the second reound, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins. --,From boardgamegeek.com.
Target Audience
Ages 12+.
Local note
TOYS AND GAMES

Citations

APA Citation, 7th Edition (style guide)

Dagenais-Lespérance, T., Sanchez, M., Fulchiron, F., & Legault, M. (2017). Decrypto: communicate safely . Iello.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Thomas, Dagenais-Lespérance et al.. 2017. Decrypto: Communicate Safely. Iello.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Thomas, Dagenais-Lespérance et al.. Decrypto: Communicate Safely Iello, 2017.

MLA Citation, 9th Edition (style guide)

Dagenais-Lespérance, Thomas,, Manuel Sanchez, Fabien Fulchiron, and Matthew Legault. Decrypto: Communicate Safely Iello, 2017.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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