Walk like a historian.
(Playaway Launchpad)

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Published
Solon, Ohio : Findaway World, LLC, [2018].
ISBN
9781509479139, 1509479139
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Glenside Public Library District - LaunchpadJ Launchpad History 2On Shelf

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Published
Solon, Ohio : Findaway World, LLC, [2018].
Format
Playaway Launchpad
Physical Desc
1 video media player (approximately 2 hr., 33 min.) : digital ; 20 x 13 cm + 1 power charging cord.
Language
English
ISBN
9781509479139, 1509479139

Notes

General Note
Title from label.
General Note
Release date supplied by publisher.
General Note
Videos originally released by TumbleBook Library as Ancient Egypt, Ancient Greece, and Time compass: ancient civilizations.
General Note
Issued on Playaway Launchpad, a pre-loaded learning tablet.
General Note
Content and/or functionality of apps on this tablet may have been modified for use on this device.
General Note
Powered by rechargeable battery ; container includes one power charging cord with both USB and AC adapters.
General Note
Earphones not required for audio playback.
General Note
Device does not have Internet connectivity.
Description
Cities of the Pharoahs: The Egyptians developed a nation along the thin band of the Nile that lasted longer than any other ancient civilization. Karnak and the Great Temple of Abu Simbel are examples of a culture where dying was made into a glorious rite. Computer-animated reconstructions give viewers first-hand experience of these temples' constructions and of living spaces such as the interior of an Egyptian home in the Empire era.
Description
The Pyramids & Ancient Egypt: What did the Great Pyramid and the Sphinx look like 5,000 years ago? Computer-animated reconstructions allow viewers to marvel at the colossal structures, which were built with simple tools and massive manpower. The great pyramids evolved out of centuries of building mastabas into monumental burial sites, and what these tombs symbolized for ancient Egyptian civilization is explored.
Description
Ancient Greece: Discover one of the most influential cultures in Western Civilization by touring the Temple of Poseidon at Sounion, the great City of Corinth, the Temple of Zeus (home of the Olympic Games), Delphi's Temple of Apollo, Agamemnon's Mycenae, and the island Santorini, perhaps the site of the Atlantis myth. Each place's significance to the Greeks is discussed. Computer-animated reconstructions make this first-hand experience possible.
Description
Ancient Athens: The Golden Age of Athenian Greece is re-created, showing daily life and customs. The evolution of the Acropolis and monuments such as the Parthenon and the Erechtheion are described in detail. Computer-animated reconstructions give viewers a first-hand experience of less well-known buildings and spaces and their functions in one of history's most creative civilizations.
Description
The Byzantine Empire: Innovative animation and a tongue-in-cheek approach to ancient history provide a sound introduction to the Byzantine Empire, the schism between the Roman Catholic Church and the Eastern Orthodox Church, and the Crusades. Episodes featuring the Time Compass review the history of money and the invention of gunpowder. Students learn that Mehmed II was successful in his siege of Constantinople because the Turks had learned about gunpowder from the Chinese. They also learn how Mehmed's success and the closure of trade routes to the East forced explorers, like Christopher Columbus, to seek alternative routes to the riches of the East.
Description
The Carolingian Empire: Innovative animation and a tongue-in-cheek approach to ancient history tell of the remarkable achievements of Charlemagne and the establishment of the Holy Roman Empire. The episode tells how warring European tribes predominated 5th century Europe until Pippin and his son, Charlemagne, became protector of the Papal States. Students learn about the social structure of peasants, knights, kings, and clergy in a typical feudal system, comparing European fiefdoms with those protected by the Samurai in Japan. Charlemagne's quest for knowledge resulted in the establishment of universities and the protection of the world's knowledge by monks as the European world again descended into chaos after his death.
Description
Vikings & Celts: Innovative animation and a tongue-in-cheek approach to ancient history provide a sound introduction to the northern conquerors, the Celts and Vikings. The episode explains that both cultures lacked a central government and were eventually conquered because of this. It attests, however, to the strength of their warrior societies and the extent of their influence, even to Rome and the Gallic Wars. A section on the Druids lays the basis for an understanding of magic and wizardry as portrayed in English literature. The exploits of Viking explorers are summarized as are the Viking beliefs in the afterlife and the final great battle between Thor and the powers of darkness. The episode also refers to the destruction of Jerusalem by the Romans and the creation of the Holy Roman Empire.
Target Audience
Ages 10+.
Target Audience
Grades 5+.
Local note
PLAYAWAY

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Citations

APA Citation, 7th Edition (style guide)

(2018). Walk like a historian . Findaway World, LLC.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

2018. Walk Like a Historian. Findaway World, LLC.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Walk Like a Historian Findaway World, LLC, 2018.

MLA Citation, 9th Edition (style guide)

Walk Like a Historian Findaway World, LLC, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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